First person platform shooter inspired Roboquest. Made in our own game engine during 12 weeks.
Spite: Through The Veil is a diablo-inspired hack 'n slash game developed in a duration of 14 weeks at 20 hours/week in a team of 13 people.
* engine systems made in collaboration with Oskar Schramm. Thank you, Oskar!
Mobile puzzle game inspired by Geostorm and Sokoban.
Nominated for mobile GOTY 2022 at The Swedish Game Awards.
Hello there! My name is Adam, and I am a student at The Game Assembly in Stockholm,
studying game development with a primary focus on engine and tools.
I started programming when I was 15
after being introduced to Unity.
As I followed tutorials and worked on small projects,
I discovered a passion for game development and programming.
Now I've been following that passion studying game programming
for the past two years at The Game Assembly, and I've learned
many things not only about programming and making games, but about collaboration
and teamwork as well.
I would describe myself as a driven individual, always eager to learn
something new. I like working with other people, it's more fun to
create something together!
In my spare time, I like getting outside in nature as much as possible, preferably
with some friends. When I'm not outside or programming, you can find me
playing some of the latest games.
I'd love to hear from you!
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 19th. Any internship offers can be made on April 26th, at the earliest.